Sp_ace and TimesnewRoman set out to become occult librarians. Turns out it’s hard enough to read one single book, let alone create an entire library.
Blog Posts
The life and suffering of Sir Brante – We should have talked to the red-haired lady
Sp_ace and TimesnewRoman continued the life of Fredward Brante, missed out on talking to the Marting-Luther-Lady and in exchange got a dose of pollen-brainwashing instead.
The Life and Suffering of Sir Brante – A shimmer of hope
Sp_ace and TimesnewRoman continued their journey as Fredward Brante in the Arnkian Empire. There might be more to this world than we first thought.
This world sucks – Streaming The Life and Suffering of Sir Brante
Sp_ace is streaming again and brought TimesnewRoman along for the ride! After playing for two hours, we can only state: man, this world sucks.
How Games Tell Tales, Part 6: The Beginner’s Guide, Author, Audience, And Owning The Story
In this sixth edition of How Games Tell Tales, I will discuss how the Beginner’s Guide treats the tension between authors and their audience, through a story in which a developer’s games get interpreted.
How Games Tell Tales, Part 5: Bloodborne and Imagined Narratives
In this fifth instalment of How Games Tell Tales, I will discuss how games can tell stories without actually telling a story at all. I will explore how a game such as Bloodborne can create a narrative that players collectively imagine through exploration, vague hints, and atmosphere.